It is said that fortune awaits at the top of the mysterious tower, hiding with the lurking dangers of the unknown.
We will head up into the black unknown, cutting our way to the top. There are great loot drops, including some recipes for our wonderful cities!
Bring lots of potions and any food that you need. We will share quests once we get inside, but will form up outside the tower 10 minutes prior
to stepping off. Level 78+ only.
Iron Tower's first hard mode is at the Priest of Mitra boss, Desumo. We need a fast crew, who can run to their assigned squares without delay. We have 3 seconds to make it to our squares at each rotation during the 75% phase. Failure to do so means that the hard mode will not be activated. (Awesome cloak drops!)
Iron Tower's second hard mode requires us to tank the four bosses atop the tower separately, without allowing them near each other. Having four tanks would be ideal for that one fight, but not for the ascent to the top. We can have a party made of two tanks, a good kiting character, a strong healer, and two ridiculous damage machines. (Stellar necklace drops!)
One of the bosses is a poison boss, one gives a speed buff, one snares, and one is a heavy hitter with electrical damage. If you think you can handle one of them, sign up!
Hard Mode Drops